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        • 1. Creating New GWT Project
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    • Java ME (J2ME)
      • Book - Mobile Phone Programming using Java ME (J2ME)
        • UNIT I
          • Unit I - Chapter 1 - The Mobile Revolution
          • Unit I - Chapter 2 - What is J2ME?
          • Unit I - Chapter 3 - Why should I go for J2ME?
          • Unit I - Chapter 4 - What type of applications can I build using J2ME?
        • UNIT II
          • UNIT II - Chapter 1 : How should I program in J2ME?
          • UNIT II - Chapter 2 - How to build a MIDlet?
          • UNIT II - Chapter 3 - How to build a User Interface?
          • Unit II - Chapter 4 - How to work with Low Level Graphics?
          • UNIT II - Chapter 5 - How to time the timers
          • UNIT II - Chapter 6 - How to record the persistent data?
          • UNIT II - Chapter 7 - How to network with networks?
          • UNIT II - Chapter 8 - How to utilize the utilities?
        • UNIT III
          • UNIT III - Chapter 1 - An Introduction to MIDP 2.0
          • UNIT III - Chapter 2 - The New APIs
          • UNIT III - Chapter 3 - MIDP 2.0 Gaming
        • UNIT IV
          • UNIT IV - Chapter 1 - Mobile Media API
          • UNIT IV - Chapter 2 - Wireless Messaging API
          • UNIT IV - Chapter 3 - Bluetooth API
          • UNIT IV - Chapter 4 - 3D API
          • UNIT IV - Chapter 5 - Location API
          • UNIT IV - Chapter 6 - PDA Profile API
          • UNIT IV - Chapter 7 - Nokia UI APIs
        • UNIT V
          • UNIT V - Chapter 1 - Introduction to Mobile Gaming
          • UNIT V - Chapter 2 - Mind Games
          • UNIT V - Chapter 3 - 2D Gaming
          • UNIT V - Chapter 4 - 3D and Multi-Player Gaming
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  • Super Computer Mind
    • Unit 1 - Introduction
      • Chapter 1 - Brain the source of endless power
      • Chapter 2 - A demo of some tricks
      • Chapter 3 - A journey that will change your life
    • Unit 2 - Fort Maths
      • Chapter 4 - The math mindset
      • Chapter 5 - Small tricks
      • Chapter 6 - System of vedic indian maths
      • Chapter 7 - Practical exercises
    • Unit 3 - Knocking Down Memory's Labyrinth
      • Chapter 10 - Practical situations
      • Chapter 8 - The secret of endless memory
      • Chapter 9 - Memory systems
    • Unit 4 - Reading the Library of Congress
      • Chapter 11 - Reading facts
      • Chapter 12 - Right reading technique
      • Chapter 13 - Skimming techniques
      • Chapter 14 - Practical examples
    • Unit 5 - The Birth of a Creative Genius
      • Chapter 15 - Creativity unleashed
      • Chapter 16 - Mind Mapping
    • Unit 6 - The Intellectual Commando
      • Chapter 17 - MMOST
      • Chapter 18 - Positive Thinking
      • Chapter 19 - Some more ammunition
      • Chapter 20 - Intellectual commando units
    • Unit 7 - Rebooting the System
      • Chapter 21 - Meditation
      • Chapter 22 - Simple exercises
    • Unit 8 - The Adventure Begins
      • Chapter 23 - Conclusion
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