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1. Creating New GWT Project
2. Building User Interface
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Mobile Technology
Java ME (J2ME)
Book - Mobile Phone Programming using Java ME (J2ME)
UNIT I
Unit I - Chapter 1 - The Mobile Revolution
Unit I - Chapter 2 - What is J2ME?
Unit I - Chapter 3 - Why should I go for J2ME?
Unit I - Chapter 4 - What type of applications can I build using J2ME?
UNIT II
UNIT II - Chapter 1 : How should I program in J2ME?
UNIT II - Chapter 2 - How to build a MIDlet?
UNIT II - Chapter 3 - How to build a User Interface?
Unit II - Chapter 4 - How to work with Low Level Graphics?
UNIT II - Chapter 5 - How to time the timers
UNIT II - Chapter 6 - How to record the persistent data?
UNIT II - Chapter 7 - How to network with networks?
UNIT II - Chapter 8 - How to utilize the utilities?
UNIT III
UNIT III - Chapter 1 - An Introduction to MIDP 2.0
UNIT III - Chapter 2 - The New APIs
UNIT III - Chapter 3 - MIDP 2.0 Gaming
UNIT IV
UNIT IV - Chapter 1 - Mobile Media API
UNIT IV - Chapter 2 - Wireless Messaging API
UNIT IV - Chapter 3 - Bluetooth API
UNIT IV - Chapter 4 - 3D API
UNIT IV - Chapter 5 - Location API
UNIT IV - Chapter 6 - PDA Profile API
UNIT IV - Chapter 7 - Nokia UI APIs
UNIT V
UNIT V - Chapter 1 - Introduction to Mobile Gaming
UNIT V - Chapter 2 - Mind Games
UNIT V - Chapter 3 - 2D Gaming
UNIT V - Chapter 4 - 3D and Multi-Player Gaming
Useful Links
Streaming
Super Computer Mind
Unit 1 - Introduction
Chapter 1 - Brain the source of endless power
Chapter 2 - A demo of some tricks
Chapter 3 - A journey that will change your life
Unit 2 - Fort Maths
Chapter 4 - The math mindset
Chapter 5 - Small tricks
Chapter 6 - System of vedic indian maths
Chapter 7 - Practical exercises
Unit 3 - Knocking Down Memory's Labyrinth
Chapter 10 - Practical situations
Chapter 8 - The secret of endless memory
Chapter 9 - Memory systems
Unit 4 - Reading the Library of Congress
Chapter 11 - Reading facts
Chapter 12 - Right reading technique
Chapter 13 - Skimming techniques
Chapter 14 - Practical examples
Unit 5 - The Birth of a Creative Genius
Chapter 15 - Creativity unleashed
Chapter 16 - Mind Mapping
Unit 6 - The Intellectual Commando
Chapter 17 - MMOST
Chapter 18 - Positive Thinking
Chapter 19 - Some more ammunition
Chapter 20 - Intellectual commando units
Unit 7 - Rebooting the System
Chapter 21 - Meditation
Chapter 22 - Simple exercises
Unit 8 - The Adventure Begins
Chapter 23 - Conclusion
Twitter API
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OO-DBMS
Understand HBase
http://jimbojw.com/wiki/index.php?title=Understanding_Hbase_and_BigTable
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